In my short lived ventures around the internet, I found this little gem which provides a positive insight into the use of social networking and technology. A breath of fresh air in a world who is so afraid of that which is new, different, or puts us in a state of vulnerability.
Tag Archives: Students
Leave a comment | tags: Article, Beauty, commercial, Compassion, computer ethics, cybergothpandas, Design, Digital Design, Digital Rights Management, Ethics, Facebook, facebook privacy, facebook users, graphic design, graphic design students, graphics, Humans and Technology, Intellectual Property, Internet, issues with technology, Luddites, Millennials, rebuttal, social networking, Story, Students, Technology, Technology and Health, The Internet, Twitter | posted in Social Networking
I read this interesting article called Loss of Death: Suicide in Videogames. It was fascinating because it brings up the question of how we treat death in video games. The author (Ryan Kuo) poses the question:
The vignette raises questions about the way that games treat life and death — questions that still haven’t been answered. Does a surfeit of lives cheapen our notion of life, rendering it as easily dispensable as coins or bullets? Or is the cycle of life, death, and resurrection a rich platform for contemplation?
Kind of a big question isn’t it? What does the perception of having multiple lives in games have on the human psyche? Furthermore, what would happen if we took that vital piece of integrated gameplay out of gaming altogether?
Personally I think the removal of multiple lives from gaming would cause a kind of outcry in the gaming universe at first. I think perhaps a few gamers would enjoy the challenge of trying to survive without dying through the whole game…but they would be a minority in the gaming world. Such games, I feel, wouldn’t survive (pun intended).
Humans want to be allowed to make mistakes. They want to be redeemed of those mistakes. I think that is a great appeal for gamers. Gaming offers the do-over we don’t get in real life. That is why I game personally. Then again, I cannot really allow my feelings on the matter to be the standard for the gaming world.
Leave your thoughts below.
Leave a comment | tags: advice, app development, Article, asking for advice, calling all gamers, computer ethics, cybergothpandas, Design, Digital Design, Digital Rights Management, Ethics, free games, free online gaming, Game design, Gamers, gaming, gaming cheats, gaming controversy, gaming ethics, gaming opinion, graphic design students, graphics, Humans and Technology, Internet, issues with gaming, lave your thoughts, opinion, opinion on gaming issues, social networking, Story, Students, The Internet, thoughts, video game designing | posted in Gaming, Graphic Design
I read a quote on Ello the other day that one of the writers I follow posted. I’m not sure if it was one of her own or from another source, but I found myself wondering about it a great deal.
“Many people, especially in technology say their productivity is changing the world, and this is irrefutable. But no one seems to know what they’re changing it into.”
Many commenters posted their thoughts, and much of it was about technology it’s self. I couldn’t understand that. Technology it’s self doesn’t have fully functioning rational consciousness…yet. So why is so much being said about technology when there are minds behind it? I decided to put my two cents in and commented:
This is precisely the point I had been trying to make in my computer ethics blog in college, and why I personally believe in the “design for good” movement. I think the use of technology and how to cause change in the world stems from the individual user and their choice, not necessarily the creator of said technology. Though I think the creator is the one who gets the ball rolling, it is the users who manipulate the technology’s usefulness and influence one another. Though, that is more or less dependent on the situation. Without context I get the implication that the quote speaks more on the unpredictability of the technology user to change the world and not necessarily the technology it’s self.
I think when it comes to technology we are too willing to blame situations on the device. Too often I hear parents ridicule their children about phone and computer use, but in the context of the technology. “I should get rid of that damn computer…” Kind of commentary is often times too common, but what it does is dissociates the user from the responsibility. It is not the computers fault that the individual spends so much time on it. It is the choice of the user to spend time on it, and in this particular case, it was someone’s failure to set appropriate boundaries for such use. Weather it be the parent or the child is another story entirely.
To take away the computer is far too extreme. It is useful. It is necessary as well. Technology use causes the world to turn. Most of our educational and work environments require the use of a computer for nearly everything now. Perhaps another case of people’s failure to set boundaries? Feel free to put your thoughts on that in comments below.
I must put a disclaimer as well. There are some technologies that are changing the world for very specific reasons. The above commentary I made speaks more on programs, games, social networks, internet use, apps etc. More socially oriented technology. There are technologies that are made for specific uses, like medical technology, where the goal is to change the medical field for whatever reason, and usually with a passionate cause and predicted out come. In those situations, the use of technology is entirely dependent on the proper functionality if the technology as well as the user, and the outcome is usually predictable because it is being made for a specific goal. That may seem obvious to mention, but I would rather mention it since occasionally, the technology has other outcomes as well that develop into another kind of technology altogether. Much of our popularly used tech was developed from military tech made public once it was found to have a variety of uses.
What are your thoughts on technology development and the quote above? I would love to hear perspectives.
Leave a comment | tags: Article, computer ethics, control, cybergothpandas, Design, Digital Design, Discussion, Ello, Ethics, graphic design students, Humans and Technology, luddite, Luddites, opinion, Robots, social commentary, social networking, Story, Students, tech and parenting, Technology, Technology and Health, Technology opinion, The Internet | posted in Gaming, Graphic Design, Hacking, Internet, Medical, Parenting, Personal, Social Networking
Scrolling through my social networks, I can’t help but notice all the ad space, feed interuptions, and clutter. In the modern age we really ought to be streamlining our information right? I mean, what kind of social space really needs advertisements when all I want to know is what’s up with my buds from college?
Now, I’m a big fan of Google+ for is clean and easy scan quality, as well as it’s ability to help me organize who sees what when I post it. I also am a fan of Twitter for that quick sound bite style of info and status sharing, because it’s effortless, and reduces the information to its most concise parts. But, when it comes to Facebook, I’m starting to feel like the issues I had with MySpace are rearing their ugly heads. There is too much. Too much clutter. Too much text. Too much visually happening. Too many people to keep track of posting too many things I don’t care about that I can’t really skim through. Too much to share. Too much to like. All in an unorganized blocky fashion. I desire that clean streamline design for better consumer scanning. I want effortless user interface, where it runs so smoothly that it is as easy the first time as it is years after I have used it.
Recently, I found out about another social media site called Ello. What intrigued me about Ello, is it’s manifesto to offer you a social space that is beautifully minimalist, while also giving you AD FREE SERVICE. You read that right. Ad free. Because they are not owned by advertisers. They don’t get profit from kickbacks. They don’t want to sell out. It’s kind of the hipster equivalent of social networking.
But will it work? That depends on the community it brings.
I’m interested to see where it goes.
Leave a comment | tags: ad free socialnetworking, Article, Beauty, computer ethics, control, cybergothpandas, Design, Designers, Digital Design, Ello, Ethics, Facebook issues, graphic design, Humans and Technology, Internet, Internet Stats, myspace issues, Netiquette, network, networking, social, social networking issues, Students, Technology, The Internet | posted in Social Networking
Color is often determined by common fashion trends. The 2014 report is now out and available for all your design needs. I’m gunna go throw some confetti, drink a ton of coffee, and study it like a motherboarding text book.
Leave a comment | tags: Art, Article, Beauty, color and culture resource, color theory, commercial, cybergothpandas, Design, design inspiration, Designers, Digital Design, fashion, Graphic, graphic design, graphic design resources, graphic design students, graphicdesign, graphics, pantone, social networking, Students | posted in Art, Graphic Design, Social Networking
With all the issues we have been having with Privacy (with a capital P) in the United States and all over the world, it’s no wonder people have been skeptical of the procedures that TSA has enforced for air travel and the full body scanners. People were outraged when they first installed in airports around the nation, and even more so when there was a required full body pat-down. Now there is more outrage as former TSA officer Jason Edward Harrington wrote a piece about the defective equipment and the unprofessionalism of the officers using them:
“Just as the long-suffering American public waiting on those security lines suspected, jokes about the passengers ran rampant among my colleagues: Many of the images we gawked at were of overweight people, their every fold and dimple on full awful display,” he wrote.
“Piercings of every kind were visible…One of us in the IO room would occasionally identify a passenger as female, only to have the officers out on the checkpoint floor radio back that it was actually a man. All the old, crass stereotypes about race and genitalia size thrived on our secure government radio channels.” -Jason Edward Harrington
Shouldn’t they be acting more professional? You may wonder and speculate all you like, but it isn’t that hard to figure out. Professionalism has lost its ground. Not because it is not required or expected anymore, but because it has become much easier to see the unprofessional side of people with the increase of technology use. We have all worked in an environment behind closed doors. We have all vented to our coworkers about a client or customer that wasn’t ideal. We make up nicknames for problem individuals in our work places. We make up nicknames for our coworkers too. We all do it on one level or another (shame on us).
Another situation of technology inhibiting professionalism is the #hasjustinelandedyet issue. Justine Sacco, the head of corporate communications for IAC, a media company that runs The Daily Beast and Match.com and other sites, made a shockingly racist comment on her personal Twitter account:
My question is why are we surprised and even outraged by this? We live in a society that has trends on Twitter such as #fuckphyllis as a public threat to an individual who didn’t cancel school for a cold day. So why are we completely surprised that we have TSA officers making jokes about us behind closed doors and lit screens? Isn’t everybody else already doing that? We live in a society full of weightism, racism, and sexism. We talk freely online as if we are behind closed doors, and expect no one to hear us, and the internet is just like being behind closed doors…in a room full of billions of people.
I have a theory, (and you are welcome to add to it or subtract from it as you will), that as we become more open and honest behind our screens, we are also becoming more open an honest about our opinions in reality. We are desensitized even, to what is politically incorrect because of our constant over exposure to it. But, why? Because the virtual world is reality now. What is happening on our Facebook page and what is happening in our home or head is the same. Our lives are no longer private because we have chosen to take it to the public in our posts, statuses, comments and #hashtags. As privacy reduces, there is evidence that people are taking their opinions offline and literally verbalizing them. The screen is making us more bold…whether it is bold enough to tell a lie or bold enough to tell the harsh, politically incorrect, truth.
Furthermore, why are we surprised that our privacy is becoming more public? Aren’t we the ones allowing this to happen by complying to the standard when we have other (perhaps less convenient) options? Aren’t we voting for our representatives? Aren’t we the ones writing the posts? Completing the surveys? Buying the merchandise? We opt into letting our Apps into our personal content. We let our devices give out our location when we post status updates. We chat with our friends online about plans giving specific details. We tell strangers our secrets on apps like Whisper. Our teenagers, coworkers, and family members Snapchat inappropriately sensitive content to strangers. We say we don’t like it, but what do we do to stop it? We have come to the playground to trade privacy for convenience, entertainment, and acceptance/safety. And we’re the kid by the fence unaware that the rest of the kids are making fun of us. It’s beginning to feel an awful lot like middle school isn’t it?
Why is it so very shocking that TSA officers use us as entertainment behind closed doors? Because, in our pursuit of entertainment and acceptance within our own social circles, we did not think we would become the entertainment or outcast in another.
Welcome to the internet. You’re on your own.
Leave a comment | tags: #fuckphyllis, #hasjustinelandedyet, Article, computer ethics, control, cybergothpandas, death of professionalism, deathofprofessionalism, Ethics, Facebook, facebook privacy, facebook users, hashtagtwitter, Humans and Technology, injustice, Internet, Media Privacy, middle school drama, Netiquette, opinion, over exposure, Professional Social Networking, racism, sexism, social, social change, social climate and professionalism, social justice, social networking, social psychology, Students, Technology, technology and professionalism, technology and psychology, The Internet, the problem with professionalism, trendingontwitter, TSA controversy, Twitter, twitter trends, weightism | posted in Internet, Social Networking
Leave a comment | tags: amazing, animation, animation studies, career, computer ethics, control, cybergothpandas, Design, Digital Design, emotions, graphics, Guy Hoffman, Humans and Technology, Internet, object, opinion, Personal Robots, pixar, robot, robotics, Robots, Robots with Soul, soulful, Story, Students, tech, Technological Advances, Technology, TED Talk, TEDs, The Internet | posted in Other
- 10,028 hits
Topics3D design 3D printing AI AIGA Art Article Artificial intellegence Beauty Cell Phone Use color and culture resource commercial Compassion computer ethics control cybergothpandas Cyberpunk Reading Design Designers design inspiration Digital Design Digital Rights Management Ethics Facebook facebook privacy facebook users Gallery Gamers google Government Graphic graphic design graphic designers graphic design resources graphic design students graphics hacking Humans and Technology Intellectual Property Internet Internet Statistics Internet Stats Intro to typography issues Luddites Media Privacy Med Tech Music Piracy Netiquette Online Safety opinion Parenting Online Personal Robots Photoshop pinterest Professional Social Networking Retro Robots social social justice social networking social networks steampunk Story student portfolios Students Technological Advances Technology Technology and Health The Internet Twitter typography video games Vintage Vintage Design Women