In my short lived ventures around the internet, I found this little gem which provides a positive insight into the use of social networking and technology. A breath of fresh air in a world who is so afraid of that which is new, different, or puts us in a state of vulnerability.
Tag Archives: Digital Design
Leave a comment | tags: Article, Beauty, commercial, Compassion, computer ethics, cybergothpandas, Design, Digital Design, Digital Rights Management, Ethics, Facebook, facebook privacy, facebook users, graphic design, graphic design students, graphics, Humans and Technology, Intellectual Property, Internet, issues with technology, Luddites, Millennials, rebuttal, social networking, Story, Students, Technology, Technology and Health, The Internet, Twitter | posted in Social Networking
I read this interesting article called Loss of Death: Suicide in Videogames. It was fascinating because it brings up the question of how we treat death in video games. The author (Ryan Kuo) poses the question:
The vignette raises questions about the way that games treat life and death — questions that still haven’t been answered. Does a surfeit of lives cheapen our notion of life, rendering it as easily dispensable as coins or bullets? Or is the cycle of life, death, and resurrection a rich platform for contemplation?
Kind of a big question isn’t it? What does the perception of having multiple lives in games have on the human psyche? Furthermore, what would happen if we took that vital piece of integrated gameplay out of gaming altogether?
Personally I think the removal of multiple lives from gaming would cause a kind of outcry in the gaming universe at first. I think perhaps a few gamers would enjoy the challenge of trying to survive without dying through the whole game…but they would be a minority in the gaming world. Such games, I feel, wouldn’t survive (pun intended).
Humans want to be allowed to make mistakes. They want to be redeemed of those mistakes. I think that is a great appeal for gamers. Gaming offers the do-over we don’t get in real life. That is why I game personally. Then again, I cannot really allow my feelings on the matter to be the standard for the gaming world.
Leave your thoughts below.
Leave a comment | tags: advice, app development, Article, asking for advice, calling all gamers, computer ethics, cybergothpandas, Design, Digital Design, Digital Rights Management, Ethics, free games, free online gaming, Game design, Gamers, gaming, gaming cheats, gaming controversy, gaming ethics, gaming opinion, graphic design students, graphics, Humans and Technology, Internet, issues with gaming, lave your thoughts, opinion, opinion on gaming issues, social networking, Story, Students, The Internet, thoughts, video game designing | posted in Gaming, Graphic Design
I read a quote on Ello the other day that one of the writers I follow posted. I’m not sure if it was one of her own or from another source, but I found myself wondering about it a great deal.
“Many people, especially in technology say their productivity is changing the world, and this is irrefutable. But no one seems to know what they’re changing it into.”
Many commenters posted their thoughts, and much of it was about technology it’s self. I couldn’t understand that. Technology it’s self doesn’t have fully functioning rational consciousness…yet. So why is so much being said about technology when there are minds behind it? I decided to put my two cents in and commented:
This is precisely the point I had been trying to make in my computer ethics blog in college, and why I personally believe in the “design for good” movement. I think the use of technology and how to cause change in the world stems from the individual user and their choice, not necessarily the creator of said technology. Though I think the creator is the one who gets the ball rolling, it is the users who manipulate the technology’s usefulness and influence one another. Though, that is more or less dependent on the situation. Without context I get the implication that the quote speaks more on the unpredictability of the technology user to change the world and not necessarily the technology it’s self.
I think when it comes to technology we are too willing to blame situations on the device. Too often I hear parents ridicule their children about phone and computer use, but in the context of the technology. “I should get rid of that damn computer…” Kind of commentary is often times too common, but what it does is dissociates the user from the responsibility. It is not the computers fault that the individual spends so much time on it. It is the choice of the user to spend time on it, and in this particular case, it was someone’s failure to set appropriate boundaries for such use. Weather it be the parent or the child is another story entirely.
To take away the computer is far too extreme. It is useful. It is necessary as well. Technology use causes the world to turn. Most of our educational and work environments require the use of a computer for nearly everything now. Perhaps another case of people’s failure to set boundaries? Feel free to put your thoughts on that in comments below.
I must put a disclaimer as well. There are some technologies that are changing the world for very specific reasons. The above commentary I made speaks more on programs, games, social networks, internet use, apps etc. More socially oriented technology. There are technologies that are made for specific uses, like medical technology, where the goal is to change the medical field for whatever reason, and usually with a passionate cause and predicted out come. In those situations, the use of technology is entirely dependent on the proper functionality if the technology as well as the user, and the outcome is usually predictable because it is being made for a specific goal. That may seem obvious to mention, but I would rather mention it since occasionally, the technology has other outcomes as well that develop into another kind of technology altogether. Much of our popularly used tech was developed from military tech made public once it was found to have a variety of uses.
What are your thoughts on technology development and the quote above? I would love to hear perspectives.
Leave a comment | tags: Article, computer ethics, control, cybergothpandas, Design, Digital Design, Discussion, Ello, Ethics, graphic design students, Humans and Technology, luddite, Luddites, opinion, Robots, social commentary, social networking, Story, Students, tech and parenting, Technology, Technology and Health, Technology opinion, The Internet | posted in Gaming, Graphic Design, Hacking, Internet, Medical, Parenting, Personal, Social Networking
Read a fascinating article about women who shame men online as revenge for harassment. It’s a common problem now, in the age of technology. People often harass each other (because that’s what it is we need not beat around the bush), in online environments. Though people do not often pay attention to what is or is not considered illegal, is online shaming really a good method of altering behavior? Or does it encourage that behavior in a world where the motto is “no publicity is bad publicity?”
An exerpt from The article (which can be read here):
Thirty years ago, a woman in Ramadei’s situation would have no way of determining the identity of a customer like Lederman beyond flipping through the phone book. But today, as We Are Social reports, 40 percent of the world’s population is active on the Internet, with those users operating over 2 billion active social media accounts.
Mind you this article is written from the bias of females who have a passionate investment into their cause, but hey bring up some interesting points. One suggestion they offer:
Perhaps we can’t shame men on the Internet, then, because many of them cannot feel shame, at least within the context of current social structures. Silvan Tomkins observed that shame is a feeling that emerges when enjoyment is interrupted: When we’re caught as children with our hands in the cookie jar, we feel shame because we still want the cookie even though we know we’re not supposed to have it.
If women are the cookies of the Internet, then, they’re cookies that men never feel like they can’t have. Even the tersest of responses on OKCupid is still giving an aggressive user exactly what he wants: interaction. Men’s enjoyment of women—of their bodies, their words, and even their distress—is often so thorough and so adaptable that posting their messages or threatening to call out their behavior online has little to no effect. In the absence of meaningful consequences for misogynistic behavior, many men can afford to be cavalier and carefree about their online personas.
I think everyone feels that way about their online personas. People think they can still hide behind the impression they give on their social media sites, so they become apathetic about the repercussions they could have. It’s as if the online world has stunted the maturity of some people, and has offered them some kind of emotional detachment from any virtual world gone real world consequences.
It is as if they have forgotten that we are dealing with real people, with real feelings, that can really call the cops. Not to mention the emotional effects this can have on both sides. To both parties. Is the male actually feeling shame? Is the female suffering repercussions from haters because of her choice? Is he? We can not know fully since we are not living the lives that these people are, but it is surely is having some kind of effect on their life. They are both humans with dignity after all.
What are your thoughts on online shaming? Have you done it before? Have you been a victim of it? Tell us your story.
Leave a comment | tags: Article, computer ethics, control, cybergothpandas, design and social change, Digital Design, Emotional health, Ethics, facebook privacy, facebook users, graphic design, harassment, Humans and Technology, Internet, Internet Statistics, Internet Stats, Media Privacy, Netiquette, online bullying, Online shaming, online shaming stories, opinion, social networking, social networking issues, Technology, Technology and Health, Tell us your story, The Internet | posted in Uncategorized
Scrolling through my social networks, I can’t help but notice all the ad space, feed interuptions, and clutter. In the modern age we really ought to be streamlining our information right? I mean, what kind of social space really needs advertisements when all I want to know is what’s up with my buds from college?
Now, I’m a big fan of Google+ for is clean and easy scan quality, as well as it’s ability to help me organize who sees what when I post it. I also am a fan of Twitter for that quick sound bite style of info and status sharing, because it’s effortless, and reduces the information to its most concise parts. But, when it comes to Facebook, I’m starting to feel like the issues I had with MySpace are rearing their ugly heads. There is too much. Too much clutter. Too much text. Too much visually happening. Too many people to keep track of posting too many things I don’t care about that I can’t really skim through. Too much to share. Too much to like. All in an unorganized blocky fashion. I desire that clean streamline design for better consumer scanning. I want effortless user interface, where it runs so smoothly that it is as easy the first time as it is years after I have used it.
Recently, I found out about another social media site called Ello. What intrigued me about Ello, is it’s manifesto to offer you a social space that is beautifully minimalist, while also giving you AD FREE SERVICE. You read that right. Ad free. Because they are not owned by advertisers. They don’t get profit from kickbacks. They don’t want to sell out. It’s kind of the hipster equivalent of social networking.
But will it work? That depends on the community it brings.
I’m interested to see where it goes.
Leave a comment | tags: ad free socialnetworking, Article, Beauty, computer ethics, control, cybergothpandas, Design, Designers, Digital Design, Ello, Ethics, Facebook issues, graphic design, Humans and Technology, Internet, Internet Stats, myspace issues, Netiquette, network, networking, social, social networking issues, Students, Technology, The Internet | posted in Social Networking
Color is often determined by common fashion trends. The 2014 report is now out and available for all your design needs. I’m gunna go throw some confetti, drink a ton of coffee, and study it like a motherboarding text book.
Leave a comment | tags: Art, Article, Beauty, color and culture resource, color theory, commercial, cybergothpandas, Design, design inspiration, Designers, Digital Design, fashion, Graphic, graphic design, graphic design resources, graphic design students, graphicdesign, graphics, pantone, social networking, Students | posted in Art, Graphic Design, Social Networking
Leave a comment | tags: amazing, animation, animation studies, career, computer ethics, control, cybergothpandas, Design, Digital Design, emotions, graphics, Guy Hoffman, Humans and Technology, Internet, object, opinion, Personal Robots, pixar, robot, robotics, Robots, Robots with Soul, soulful, Story, Students, tech, Technological Advances, Technology, TED Talk, TEDs, The Internet | posted in Other
- 10,183 hits
Topics3D design 3D printing AI AIGA Art Article Artificial intellegence Beauty Cell Phone Use color and culture resource commercial Compassion computer ethics control cybergothpandas Cyberpunk Reading Design Designers design inspiration Digital Design Digital Rights Management Ethics Facebook facebook privacy facebook users Gallery Gamers google Government Graphic graphic design graphic designers graphic design resources graphic design students graphics hacking Humans and Technology Intellectual Property Internet Internet Statistics Internet Stats Intro to typography issues Luddites Media Privacy Med Tech Music Piracy Netiquette Online Safety opinion Parenting Online Personal Robots Photoshop pinterest Professional Social Networking Retro Robots social social justice social networking social networks steampunk Story student portfolios Students Technological Advances Technology Technology and Health The Internet Twitter typography video games Vintage Vintage Design Women