One of my goals this semester was to survive my senior project: Complete success! Hopefully I will have more time to post things from now on (and I say hopefully very lightly).
My senior exit project was to create a design campaign that encouraged parents to become more actively involved in their children’s online lives and offering them all the quality free resources a parent ought to be able to get their hands on all in one website. However, since the project is only a prototype and I do not have the funds to keep the project running, I figured I would take all of my knowledge and offer it to you, my faithful readers (again I use the word faithful lightly).
One of the challenges I faced with this project was finding online family friendly gaming that…well…wasn’t a complete waste of time. Some games are neat, but overly violent, and other games were…well…they really sucked and were poorly designed…it was a nightmare.
One of the unique things about this generation is that we have an increase in parents who are gamers. Sure we all love Halo and Catherine just as much as the next guy, but are those games really appropriate for children to play 9or even be present while playing)? Then we run into the problem of how to choose what kinds of games kids like before we go out and find games to buy them? What do they even like out of a game?
I offer you a solution of various safe online games to help get parents in the right direction and help them give their gaming children a taste of variety.
Safe-game.com: Okay, so the site it’s self is pretty lame looking, but it’s got gold…trust me. You’ve got you classic games many of us grew up with like Donkey Kong, Tetris, and Pac Man. In addition to that you’ve got a variety of gaming genres to get the kids started on and help them figure out what games they’re good at and what interests them. Great for ages 8+…and possibly a few parents looking for a taste of the old arcade.
Gamehouse.com: An awesome mixture of classic and contemporary games with varying game styles. You can also purchase games for both Mac and PC here and they also offer reviews and top picks. Better for older kids…I’d say for ages 10+ maybe 13+ depending on the game. Parent discretion advised.
Bigfishgames.com: Not entirely family friendly. These games are catered to a much older audience and parents are cautioned to review games thoroughly before game-play begins (or are encouraged to test run the game to see if they think their child can handle some of the content). However, there are some pretty cool graphics in a bunch of the games and most of them are pretty mild. I’d say for ages 13 and older (some of them I’d play myself ).
Kabam.com: I play on here all the time. Great free online strategy games with awesome graphics. They have a freaking Hobbit (yes as in LOTR) game on here. What’s not to love? Some mild violence (let’s be honest… it’s war strategy games). Best for ages 13 to 15+ …and mom and dad. It’s a bit more mature.
It is becoming more and more common for young professionals to interact with potential employers via social network. Though, how often do you think about what you posy and how much you post in a day? While trekking across Pinterest one day (a site I encourage all designers to use to collect design ideas), I discovered this awesome infographic to help recent graduates towards being better professional social networkers . Though this infographic is targeted for Facebook users it still remains helpful to consider some of the suggestions for Twitter or Pheed (all the cool kids are doing Pheed now apparently), such as having a separate professional page to post on, or only posing between 3-5 times a day.
One thing I think more Graphic Designers need to understand is the need for social network. Social network isn’t just about keeping up with old friends, but also a great tool that is useful to build professional relationships and get potential employers interested in what you do and who you are. It is a first introduction before there is ever face to face contact, and if you think no employer really wants to Google you before meeting you face to face… you may want to think again.
So here are the “Facebook Dirty Dozen” to help you get on the right track with how to appropriately social network.
Skeuomorphism. It’s a term you’ve probably haven’t heard much, or even at all, but you can see it almost everywhere. You open your bookshelf on your ipad and what do you see? A book shelf… designed to look like what you would in the real world. That’s skeuomorphism. At least that’s how designers have been using the term, which is inaccurate. It’s actually the mimicking of elements in a former or older device that were functionally necessary. Not necessarily the design looking like a real world object entirely…but I digress.
As many of you Apple product fans might already know, Scott Forstall, one of Apples designers, was fired over using Skeuomorphism.
“After Jobs’ death, Forstall become the company’s biggest proponent of skeuomorphism, much to the chagrin of the firm’s designers. “It’s visual masturbation,” one former Apple user-interface designer told Fast Company’s Carr. ”It’s like the designers are flexing their muscles to show you how good of a visual rendering they can do of a physical object. Who cares?”
- Should a Calendar App Look Like a Calendar? By Farhad Manjoo
Who cares indeed? Is it really that big of a deal to make objects on a screen look like their physical world counterparts? Personally, I don’t think it matters all that much. Real world objects are things users would be familiar with, and though on occasion it’s corny, I honestly feel like they make the apps and interface much more user friendly and quicker to read. People can tell what an app is for when they see a book shelf or a date book calendar, rather than some obscure screen with buttons and gizmos that have little to no indication of their use or function.
Yes, some of Apple’s software has become a bit corny. (I’m looking at your cheap-casino green felt, Game Center!) But those who advocate throwing out real-world textures and visual metaphors are missing something important. As designer Tobias Bjerrome Ahlin points out, when it’s used appropriately, skeuomorphic design can give users a quick sense of what an app does. - Should a Calendar App Look Like a Calendar? By Farhad Manjoo
Does it matter either way? Is it bad to make screen objects to look like their real world counterparts? The way I see it, if we’re using it daily in reality…why not make it look like it’s reality? Is it’s daily use not real enough for designers to want to make them look real? Because it’s certainly real enough for me. After all, it makes the virtual object more approachable for my generation, which happened to grow up from the transition between pen and paper to desktop. I’m used to using both, but perhaps in more recent generations, it may not matter as much to have any nostalgic allusion to the real world counterpart.
However obvious Apple’s skeuomorphic approach to UI might be, it’s an approach that is hard to argue with. The company is still considered highly innovative, and the success of its products is unprecedented–most would successfully argue that it’s by far the best we have. But aside from aesthetic reaons, it is hard to see how these designs will ever evolve beyond derivative representations. Will they just change color and increase their visual fidelity? -Can We Please Move Past Apple’s Silly, Faux-Real UIs? by Tom Hobbs
My question is, does it ever have to evolve? If it’s so classic do we need it to “get better” or even change? Perhaps the reason it’s so hard to argue with is because it’s so sustainable? I certainly feel like this is so. The way you can tell if something is designed well is if it can stand the test of time. Bookshelves still have the same structure as they have always had, and though we can change their color or paint them how we like in our homes, we certainly don’t change the structure of them much do we? So why would it be any different on screen. If it’s working well, why strive to change it. I think what we need to figure out is how to identify what is more valuable: sustainable or innovative?
We certainly live in a culture where everyone is striving to be “the next thing.” We automatically think that because we can have something new, we don’t want to hang onto what is sustainable. I’ve had my second generation iPod touch for a fairly long time in comparison to many of my peers. Why? Because what I have works for what I use it for…and it isn’t broken. But are we able to apply this same kind of logic to design? If it’s working, and remains relevant, is it okay to hold onto? Do we really need the next big thing in order to remain relevant, or are we confusing relevant with trendy?
Feel free to let me know what you think. For further reading visit these two articles.
With the War ongoing and the dilemma of ethical technology use ever more blurry. Many lawyers have been conducting legal research on the matter and the issue stands whether or not it is a legal issue at all, or simply a moral one.
This topic was brought up by what is being called the ”White Paper Memo” saying the President has the right to kill indiscriminately using drones…including US citizens (don’t you just love the freedom of equality).
For an introduction to the topic, please visit the link below.
The link below is a video that discusses the issue of Drone Warfare and the argument against it’s ethical and legal use.
The link below is to a video of Harold Koh, legal advisor to the US Department of State, arguing that the use of drone warfare is legal according to United States and International law.
Regardless of a person’s stance on the issue, we have to agree that to every action there is an intention, and there are those things that are unintended.
I don’t know about any of you, but I saw this on one of my dear friends facebook statuses today and it caused me to get a little nervous:
In response to the new Facebook guidelines I hereby declare that my copyright is attached to all of my personal details, illustrations, comics, paintings, professional photos and videos, etc. (as a result of the Berner Convention).
For commercial use of the above my written consent is needed at all times!
(Anyone reading this can copy this text and paste it on their Facebook Wall. This will place
them under protection of copyright laws.
By the present communiqué, I notify Facebook that it is strictly forbidden to disclose, copy, distribute, disseminate, or take any other action against me on the basis of this profile and/or its contents. The aforementioned prohibited actions also apply to employees, students, agents and/or any staff under Facebook’s direction or control. The content of this profile is private and confidential information. The violation of my privacy is punished by law (UCC 1 1-308-308 1-103 and the Rome Statute).
Facebook is now an open capital entity. All members are recommended to publish a notice like this, or if you prefer, you may copy and paste this version. If you do not publish a statement at least once, you will be tacitly allowing the use of elements such as your photos as well as the information contained in your profile status updates.
Being an artists, graphic designer, and photographer, I know better than to post any of my most personal info and artistic content on Facebook. Having a healthy caution of putting things on the internet is the first step to being a responsible patron of the online community (and respect of yourself). However, whenever I heard of things like this I always tend to get a little paranoid. So, I do what I do best, and take a little peek at the online news to see if I can find enough reliable resources to validate or refute the statements. Turns out this whole thing is a hoax and honestly, you cannot refute the contract via facebook status. That’s not how the law and copyright works friends (and if anyone seriously thought that it did then you’ve been seriously uneducated). Also how can you refute facebook’s ownership with a status when they own the statuses you put up?
If you are interested in legally putting your work under Copyright then please visit the U.S. Copyright Office website for more information on going through the proper channels. For more info on the Hoax and facebook policies read your Facebook Terms of Agreement, and view these helpful articles:
Yes folks, it’s happened. As crazy as it may seem… it is possible that weaponry can be printed. With the creation of a new form of technology there is always a down side. The use of the 3D printer for weapons has been a discussed possibility for everything from gaming dice and simple manufacturing to medicine and military use.
Now understand me correctly, these weapons are not your class A firearms. in many cases the guns printed only lasted a handful of rounds or less. The article The 3D-printed gun: When is high-tech too hot to handle By David Cardinal gives a bit more information on the problems of printing 3D guns. Plastics simply are not the kind of quality materials that guns need to hold themselves together. But he also brings up the main issue:
Few issues generate as many opinions as gun ownership. Almost every country in the world recognizes the special importance of firearms and regulates them. In the United States, the right to own a gun is written into our constitution as part of the famous Second Amendment in our Bill of Rights. Tempering those rights are a slew of state and federal regulations including laws requiring those who manufacture weapons for sale to be licensed, the weapons they create to be numbered and registered, and the guns to be readily detectable. 3D printing is threatening to turn the existing system of regulations on its head.
In short, this means that people without gun licenses — or people who have had their licenses revoked — could print their own lower receiver and build a complete, off-the-books gun. What a chilling thought.
But hey, that’s the ambivalent nature of technology, the great enabler. In just the last few months, 3D printers have also been used to print organs, blood vessels, and drugs. In a few more years, when 3D printers move beyond plastic resins, who knows what we’ll be able to print.
For every piece of technology we create, there is usually a number of pros and cons. In many cases the pros are larger in number than the cons, but at the same time the few cros are much larger problems than we realize. At what point do we critically regulate the uses of certain technologies, and when do we draw the line between the 1st Amendment and the well being of the population? Are we really being enabled and is it taking us in the wrong direction?
If you’re a Mac user you know some of the connotations that go along with Macs. Yes, they’re expensive. Yes, many wealthy schools and people have Macs. Yes, Apple is a large company that has made quite a bit of money on their flashy (aka beautiful) products and unique marketing scheme. But, is that really cause for making people pay more online?
Yes, you heard me correctly.
Being a Mac user I can’t say that I’ve come across this problem. Mostly because the site found to have done this kind of marketing was Orbiz, which is a site I don’t particularly use, because I’ve not needed to book hotels before. But several articles from US News, CNN, and CNet have given information about this type of business practice, one that I find personally to be unethical. The CEO of Orbitz comments on the matter (From CNNs report):
“CEO Barney Harford told CNN that Orbitz recommendation results are part of an attempt to pair customers with the hotel they’d probably pick. In this case, Orbitz will offer recommendations based on what other PC or other Mac users selected as their final hotel, on the assumption that spending habits are the same, he said.
“What we have found is … that Mac users are 40% more likely to book four- or five-star hotels than PC users,” Harford said. “That lines up with (the fact that) Mac users are typically more willing to spend more money on higher-end computers.”
Now when one reads this 40% is a pretty high number. But, what if you consider that 40% of students are the purchasers of Mac computers? According to SeattlePi reports, Microsoft hasn’t been very attractive to this new generation. Though the information is almost 2 years old the trend is apparent on college campuses, coffee shops, and cyber cafes across the nation. Students are a fairly large sum of mac users, and I ask why should they pay more? Aren’t loans enough to pay off?
Of course this is all here-say as well, there is still a lot of information that isn’t accounted for. There is still that 60% of Mac users to take into account. There is still the fact that some people receive Macs as gifts like I did with mine (I’d like to know what % that is). But, regardless of that information, it causes a kind of socioeconomic profiling that I simply cannot reconcile, even if it’s for the sake of marketing. It’s almost as bad as The Nations report on how women pay more for everyday items (even medical insurance) than men do. It’s simply unreasonable. If The United States is a nation that stands for equality, then why are we being reduced to stereotypes based off something as small as the kind of computers we use? Why do human lives and choices have dollar signs all over them at all? All I know from this information is I won’t be using Orbitz anytime soon…or later in my life.
So…I know it has been quite a long time and…I have no good excuse except…you know…I have a life. I’ve sold my soul to Graphic Design for good…so expect a lot more gaps in my posts.
So I’ve come to a decision. I like designing. I like it very much. So much that I think everyone ought to become a Graphic Designer. Now I know many of you aren’t able to go to school and build resources and networks (because it’s far too expensive and I feel for/with those of you who have loans). So I offer you a little thing I like to call “free stuff” (why, yes that is a technical term). So to help you out (because I’m a nice person and Thanksgiving has put me in a giving mood) here are a few resources to help you find out how to do whatever the heck it is you wanna get designed.